A gamification sample, where you need to find and target members of the other team. But careful, you can be hit, too, and if your health suffers too much, you’ll risk a “Game Over”. This tour is based on a 360º video and “Count to Score” actions. It has two parallel scores: One for the target you hit, and one for your health which decreases with hits you’re taking.
The idea of this project is to show the possibilities that virtual tours offer us to create totally new gaming experiences. In this case, using real material and recordings, and putting it into action in a way that can be interacted with, as if it were an interactive movie, and where the player can be immersed in any scenario and feel that he has to be looking at everyone the sides because anything can happen around it. If the VR mode is also activated and the tour is viewed in Virtual Reality glasses, the experience is almost real. Also the use of music, ambient sound and sound effects (shots, bombs, enemy screams, etc.) make you get fully into the game and feel it more realistically.
This tour was recorded with an Insta 360 Pro camera. Initially, a first 360 photo was taken to use as a base panorama, and later, without moving the camera position, different video scenes were recorded with the “enemies” moving and shooting. The different videos were then cropped and inserted into the panorama as separate video hotspots. These videos are played at specific times by means of a timer, and after a few seconds (when the enemy shoots) they activate an action to “subtract” life and show the bloodstain, unless they are shot before (which makes stop the video, makes it disappear, adds points to the score and displays the animation of “+25”)
The skin has been designed to recreate the aesthetics of war video games and show in real-time (through the use of variables) the enemies killed, the points obtained, the time remaining, and the life bar. There is also a small button to toggle between “Rookie / Expert” mode that what it does is show or hide the visual indications that warn where the next enemy will appear.
At the end of the game (either due to being killed, or because time has expired) a score screen is displayed with the score obtained. Which can be shared to show your “skills”.
Are you able to kill all the enemies and maintain your 100% life? We challenge you to do so